![Gameplay still of the game](https://cameronmgj.github.io/pongimg1.png)
Gameplay still of the game
![AI controlling code](https://cameronmgj.github.io/pongimg2.png)
AI control code
![player count setter](https://cameronmgj.github.io/pongimg3.png)
player count setter
![github branch](https://cameronmgj.github.io/pongimg4.png)
github branch
![github readme](https://cameronmgj.github.io/pongimg5.png)
Pong AI assignment for Harvard Games Development - After learning in lectures how a simple game like Pong can be recreated using Lua and LÖVE, an assigment was set to create an AI for single player mode and push it to a new github branch. My implementation for the AI paddle follows the vertical movement of the ball, but it is not always successful at moving, to allow the difficulty to be scaled