I’m a Computer Science (Software Engineering) graduate, currently working as a Software Engineer in Test on large-scale, production-grade systems.
Alongside my professional work, I’ve built and shipped substantial personal and academic projects, including a self-developed 2D platformer game with full post-mortem documentation and a research-based FPS prototype used to evaluate multiple aim assist algorithms. These projects gave me hands-on experience across the full development lifecycle, from design and implementation through to testing, iteration, and analysis.
My research and internship experience has involved working with APIs, version control, and rapidly changing requirements, reinforcing the importance of clean workflows, branching strategies, and adaptability. These experiences have shaped how I approach building and maintaining software in both experimental and production environments.
In my free time, I enjoy creative and technical hobbies, including streaming, content creation, digital art, music production, baking, and prop-making.